Today after finishing off our other work for different subjects and exam preparations we decided to set the groundwork and the general design of our library onto the the NZVWG, in the Architecture 3, 29, 88, 22 area. Meeting in the 6th Floor Common room at O'Rorke Accomodation we went through a lot of deliberation and we decided that for our final design solution we wanted a building that would:
1) Show off the absurdity of the internet and modern technology and how completely unreal it is to real life, thus creating a monolithic black object which when inside turns completely invisible, thus showing off the outside views and letting in the light by just simply changing the textures on the inside and outside.
2) We wanted to make our building very interactive, with this being the purpose of the entire task. To do so we rather than creating a "book" orientated library, we have chosen to create almost a podcast library, with different pop up screens and large screens at the entrance that will have videos of both, Sam Peters, Campbell Taylor and myself (as the team constituents) talking and both introducing the visitor to our building. This form of interaction in a modern day of Youtube and media is important in connecting greatly with the visitor, more so than text which aims to create a formal barrier. Video, when done well, connects on a human level, bringing across emotion and information in a easily understandable and relatable way (while also playing on the idea from the Media Lectures in the clip "Paper, Scissors, Rock" where the two office workers play a virtual game of paper scissors rock over computer screens in a display of modern inter office interaction).
3) The incorporation of the journals as an important part of the design task was also important. We had a number of ideas in making extracts from the journal influence our architecture, or just have a large number of books with the name of the journal on it and a hyperlink, however we were not fully satisfied. Instead, with the luxury of a large amount of space on the NZVWG unlike those on Second Life, we are able to have a vastly larger structure due to a greater amount of space while still sticking to the prims limit (roughly) and with a large monolithic structure (however clear inside) we decided to use this emphasis on space in creating almost an interior garden space with these sorts of shrines within, small spaces orientated around each individual journal. The user would come to the space, click on the interactive floor tile, a screen would shoot up with a personalized video from our group, explaining the contents of the journal, giving a iTunes/ eBook like rating of it, shows the influence of the journal in our building and also the influence of the chair/bench that we will provide that will be in the style of the journal thus summing up the area. The videos like those at the entrance will be interactive and relatable due to the influence of human contact via the screen will more than text will ultimately explain the nature of the journal and its influences.
In the afternoon we went to the library and took a general note of our journals, taking a couple of photocopies and also running into a couple of problems. Firstly, the University of Auckland Architectural Library had stopped stocking one of my journals, Journal of Sound and Vibration, making it extremely hard to find as I was told they were the only people who stocked it in New Zealand for which I will have to contact Judy Cockeram to ask what to do in that situation, although the content of the journal seems highly unambiguous.
In the afternoon we started designing the building:
The building on the top left is in the shape of slowly increasing sized boxes, with small boxes with an entrance at the front leading onto the main box at the back, almost imitating a pandoras box style metaphor with the unknown inside. The top right picture shows my Avatar within the actual box with a clear portrayal of the clear qualities of the box from the inside allowing streaming light to enter in and in a absurd way is completely different to the texture and colour of the box outside, giving the person entering the building a complete questioning of the building interior. The bottom right picture again shows the exterior of the building and the temporary L shaped dimensions of it which we will change today.
Starting on the Pheonix Viewer for the first time, although similar to Second Life, it has a lot of different small aspects which I wanted to explore in the creating of objects and the use of Scratch to create moving and interactive objects. Below I experimented in creating a ring with a stone texture that infinitely moved 4 metres up and 4 metres down, demonstrating some of the possibilities in our design. I also created a couple of small and large objects with the stand out being the glowing pink almost spiral just to experiment with the texture functions and get familiarized with the Twist buttons. This I also tried to do when trying to create a drill bit sort of shape, putting the reflection up to high and twisting the shape with a high amount of rotations thus creating a helix. By using Scratch I also added a indefinite rotation script that made the drillbit move in a spiral, thus also enacting a drill bit in its drilling movement.
However the biggest problem of our day has come in the form of not being able to find a simple way of putting links to websites or videos which will be a massive problem in terms of our interactive capabilities. Hopefully this will be sorted out today.
